Releases
What has changed in Dun3, in plain language.
See where a base could go before you commit to putting one there
requested by Commander Destralak
The green rings marking ground an MCV could claim only appeared once you had armed Deploy
mode — so you had to enter the flow to find out whether the flow was worth entering. They
are on the map now whenever you actually hold an MCV and have the room for another base.
Deploy mode still exists; it just no longer decides what you are allowed to look at.
They also only ever existed on the globe. Switch to the flat grid and there was nothing —
no rings, no answer to "where could I put a base". Both views draw them now, in the same
green, and on the flat grid the whole square is the target rather than the ring itself, so
a thumb finds it.
v2026.7.24-10 Improvement Attack warnings now name the targeted base
requested by Commander Nrgphoenix
An incoming-attack warning now tells you exactly which of your bases the enemy is bearing down on — the base name and its coordinates appear in both the event summary and the detail report, instead of a generic "your base." Your alliance mates' defense alerts name the threatened base too, so reinforcements know where to head.
v2026.7.24-9 Feature Profile flair — colour your identity card
requested by Commander Nrgphoenix
Make your mark. The Points Shop now offers Profile flair: a one-time unlock
for the round that lets you swap your fixed house colour for any accent you like
on your identity card — shown on your public profile for every Commander to see.
Pick from a spread of presets or dial in the exact shade with the full-spectrum
colour picker, and recolour as often as you want once it's unlocked.
v2026.7.24-8 Fix Attacks land on the base you actually picked
requested by Commander Destralak
Picking an enemy commander's secondary base in the attack screen now sends your
strike to that base — not their main base. The target-base selector and the
target panel above it stay in lockstep, so what you see selected is exactly what
your forces hit.
v2026.7.24-7 Fix Garrisoning an ally's base now works — and lands where you aim it
requested by Commander Destralak
Stationing units at an alliance mate got two fixes. If your army sits at a
forward base rather than your capital, the garrison form was coming up empty
with no way to send — now a "Send from base" picker lists every base of
yours with its troop strength, so you launch from wherever the army actually
is. And a new "Station at base" picker lets you choose exactly which of the
mate's bases receives the garrison, each shown with its coordinates and its
Allied Quarters space. Hitting Garrison from a base on the world map now
carries that exact base straight into the picker, pre-selected.
v2026.7.24-6 Feature Two new logistics medals
requested by Commander Nrgphoenix
Keeping your supply lines busy now earns you honours. Supply Line lands the first time one of your transports completes a delivery to another of your bases, and Quartermaster rewards running twenty-five deliveries in a single round. Look for the new Logistics section on your Achievements page.
v2026.7.24-5 Feature Two new interception achievements
requested by Commander Nrgphoenix
Running down a hostile mover now earns you a place in the record books. Ambush lands the first time your committed force catches an enemy scout, spy or convoy in flight and destroys it, and Interdictor honours the hunters who pull off ten successful interceptions in a single round. Both are live on the Achievements page now.
More achievements for the newer mechanics — transports next — are still on the way, slice by slice.
v2026.7.24-4 Feature Two new recon achievements
requested by Commander Nrgphoenix
Your scouts can now earn their keep in the record books. First Light lands the first time a scout run comes home carrying intel on an enemy base, and Cartographer honours the dedicated pathfinders who scout ten distinct enemy bases in a single round. Both are live on the Achievements page now — send those trikes out and start filling in the map.
More achievements for the newer mechanics — intercepts and transports — are still on the way, slice by slice.
v2026.7.24-3 Feature Two new multibase achievements
requested by Commander Nrgphoenix
Empire-builders have two new honours to chase. Empire of Three lands when you hold three bases at once, and Sprawl crowns you for holding the full colonization ceiling of four bases. Both sit on the Achievements page just above the old Expander, and they unlock the moment your latest outpost is founded — no need to go looking for them.
More achievements for the newer mechanics — scouts, intercepts and transports — are on the way, slice by slice.
v2026.7.24-2 Feature Silence the notifications you don't want
requested by Commander Destralak
Tired of your feed filling up with scouts reporting nothing but sand? You're now in control. Head to Account settings → Notification preferences and you'll find a new Mute event categories panel.
- Mute whole categories — recon, combat, world, progress or alliance. Anything you mute is dropped entirely: it won't reach your feed or your bell.
- Silence empty scout runs on their own with the "Scout: nothing found" toggle — routine arrivals that spotted nobody go quiet, while a scout that actually detects an enemy still lands loud.
Your original scout complaint, answered. More notification controls are on the way.
v2026.7.24-1 Feature Sell a base and ship its value home
requested by Commander Destralak
You can now sell a secondary base, not just self-destruct it. From the Bases
page, pick a base to receive the proceeds: the base's buildings sell back at half
price, and that Titanite refund — folded in with the base's own stored Titanite —
plus every unit stationed there leave together as one convoy bound for the
base you chose. The convoy can be intercepted in transit like any other, so a sale
across contested ground is a real gamble. The ISC refund is credited to you at once.
The base is razed the moment the convoy departs, freeing its rock patch for a
future MCV. Selling is blocked while an attack is already inbound to that base, and
your MCV is never returned.
v2026.7.23-22 Fix World map stops leaking, stops crashing
requested by Commander Destralak
The 3D world map now cleanly releases its graphics context every time you leave
the page. Before this, each trip to and from the map quietly held onto a slice
of GPU memory — so after enough back-and-forth the globe could fail to draw, and
on mobile the browser could run out of memory and crash. Navigate to the map,
away, and back as often as you like: it loads and unloads properly now.
v2026.7.23-21 Feature Spy a specific base, not just the capital
requested by Commander Destralak
Espionage just got sharper. A spy now targets the exact base you select on the world map — a rival's outpost, not always their capital. The report comes back on that base's own coordinates and reveals what's actually stationed there, so scouting a frontier station finally tells you something new.
That also lifts an old limit: you can run a spy on a commander's main base and their secondary base at the same time. The "one spy per target" cap now counts per base, so selecting a second base of the same player no longer throws that misleading "a spy is already en route" error. Launch cost and interception are unchanged.
v2026.7.23-20 Improvement The rank range limit can now be lifted
requested by Commander Destralak
Attacks have always been fenced by a rank range — a target too far above or below you in score was
simply out of reach unless you were holding a revenge token. That fence now has a switch behind it.
While the rank range is lifted, every commander on the front is a legal target, whatever their
score — and reaching a distant one no longer burns a revenge token, since there is nothing left to
bypass. The rest of the rules of engagement are untouched: newbie protection still holds, the daily
bashing cap per target still holds, and so does the hourly attack limit.
This is a round-wide setting, so the fences can go back up the moment the front needs them.
v2026.7.23-19 Feature A new Account Settings page
requested by Commander Destralak
Your account preferences now have a proper home. A new Account Settings page lives in the menu that opens when you tap your name in the top bar, right above Log out.
It opens with your notification preferences — the alliance-defense and global-event danger alerts that used to sit awkwardly on the Commander page have moved here, where they belong. The Commander page keeps just your commander persona.
More sections — password, two-factor authentication and email management — are on the way in a later update.
v2026.7.23-18 Feature Interceptions now earn your Commander XP
requested by Commander Nrgphoenix
Running down an enemy convoy or scout is a real command action — and now it pays. Every active
interception that reaches combat earns your Commander experience: a clean catch that wipes the
escort scores full value for everything you destroyed, and even a clash you lose still rewards the
escort you managed to take down. Any interception you actually fight is worth at least a little XP,
so hunting down a lone scout or a spy convoy is never a wasted sortie. A target that slips away
before you make contact pays nothing — you have to catch it to count it.
v2026.7.23-17 Improvement The top-bar warning lights actually mean something now
requested by Commander Destralak
The two alarm icons up top just got a lot smarter about when to shout.
The local-events bell now wears the colour of your most urgent unread report: it flares red and pulses when something dangerous lands (a base hit, an army lost), turns steady amber for a heads-up (an attack inbound, a storm warning), and stays a quiet sand for routine arrivals. One glance tells you whether the desert is on fire or just busy.
The global-events globe stops crying wolf: its red dot now lights only when an active hazard — a sandstorm or sandcrawler — is genuinely close to one of your bases. Faraway storms and round-wide news still show in the feed, but they no longer leave a red bullet nagging you over something that can't touch you.
More granular notification controls are on the way in a following update.
v2026.7.23-16 Feature See your newbie protection at a glance
requested by Commander Destralak
Your newbie protection is no longer a silent countdown. While it holds, a blue ring now circles your commander icon in the top bar — tap it open to read exactly how long you have left. You'll get a heads-up the day before it lifts, and a clear alert the moment it ends, so opening up to attack never catches you off guard. Launching your own first strike still lifts protection instantly — and now tells you so.
v2026.7.23-15 Fix Scout corps housekeeping
requested by Commander Destralak
Scout operations got a thorough sweep. Phantom scout blips — leftovers of patrols you had already re-tasked — no longer show on the map, can no longer be "intercepted", and can no longer be recalled into duplicate trikes. Base perimeter defenses now recognize allied scouts and hold their fire. Tapping one of your own scouts on the world map brings up its command panel directly, and switching your active base from a non-base page now sticks for that browser tab.
v2026.7.23-14 Feature Self-destruct a secondary base
requested by Commander Destralak
Need to clear a rock patch and make room to found a new base elsewhere? You can
now self-destruct any of your secondary bases from the Bases page. It razes
the base instantly — every unit stationed there is lost and there is no refund,
so a red confirm spells out the stakes before it happens — and the rock patch
frees up for anyone to claim. Your main base is safe and can never be
decommissioned. The value-preserving sell option — evacuate your units and
salvage the base as a convoy — is on its way next.
v2026.7.23-13 Improvement Garrison an ally straight from the map
requested by Commander Destralak
Reinforcing an alliance mate is no longer a guessing game. Select an ally's base
on the world map — the 3D globe or the 2D view — and you'll find a new
Garrison action right beside Attack. It jumps straight to that mate's
stationing screen with the target already picked, so you can send units to hold
their front in just a couple of steps. (The action only appears where a garrison
can actually land — never for a base still under newbie protection.)
v2026.7.23-12 Improvement Spies can no longer be spammed
requested by Commander Destralak
Espionage just got some discipline. You can now have only one spy in flight to a given
base at a time — no more machine-gunning the launch button at a single target. A rejected
launch costs you nothing, and the launch fee is never refunded if your spy is caught at the
perimeter, so pick your moment. New rounds also mint with a higher default spy fee to keep
recon spam in check.
v2026.7.23-11 Feature Search the Dev Channel board
requested by Commander Apocalypse
The Dev Channel board now has a search box. Type any word and the feed narrows to the requests whose title — or any message inside them — mentions it, working right alongside the category and time filters. Clear it (or hit Clear filters) to see the whole board again.
v2026.7.23-10 Improvement The MCV card shows its research lock up front
requested by Commander Apocalypse
The MCV no longer waits until you press Build to tell you it needs Colonization research — its card and detail sheet now show the lock plainly, with a "Unlock via Colonization research" shortcut that takes you straight to the Research page. No more discovering the requirement by bouncing off a rejection.
v2026.7.23-9 Improvement Interceptors fly home honestly, and the workshop never sleeps
Interception forces that reach their rendezvous early and wait for the target no longer count that waiting time again on the trip home — the return leg now takes exactly as long as the flight actually takes, so your returning-force ETAs are honest. Behind the scenes, the maintenance crew can now work in parallel: the automated Field Engineer keeps building and shipping approved requests even while a live maintainer session is working on bigger things, so fixes land sooner.
v2026.7.23-8 Fix Every blip on the world map answers your tap
requested by Commander Destralak
Tapping a rival or allied scout on the world map now always opens its detail panel — even when one of your own units is parked right beside it, which used to silently swallow the tap and leave the panel empty. Blips on the far side of the planet no longer catch your cursor or taps "through" the globe, and scout blips on the 2D map view are now tappable too, just like on the globe.